Create an iOS Chat App using JSQMessagesViewController – Part 2

Mariusz WisniewskiMariusz Wisniewski

In this tutorial, your will learn how to create a simple chat app in iOS (using Swift and Syncano).

In Create an iOS Chat App using JSQMessagesViewController – Part 1, we covered only creating a new project and adding JSQMessagesViewController to it.

In part 2 we will add storing data on the server and real-time updates (receiving new messages as soon as they are send by others, without a need to refresh).

You can either start from the beginning with part 1, or just grab a code for it and start from here.

As a reminder - we do use CocoaPods in the app, so if you don't use it yet and don't know how to install it - go back to instructions posted in part 1.

1. Add Syncano

Now - the exciting part - actually sending messages to our backend and receiving messages sent by others!

1.1 Sign Up

If you don't have an account yet, please sign up here - it takes only 10 seconds, and requires only your email and password.

1.2 Configure Syncano

Login to your Syncano account here.

If you don't have a Syncano Instance yet (think of it as a project) or would like to use an empty one, you will have to add a new Instance first:

Add Instance

Note down your instance name and select it.

Now, we have to add a Class where we will hold all messages:

Add a class

Type Message into a Class name and add following fields:

Add a class

We will also need a channel, which we'll use for the real-time sync.

Navigate into Channels and add a new one. Name it Messages and set other permissions to publish.

Add a channel

Finally, we create an API Key we will use to connect to your data. You can use any description you want, make sure you set Ignore ACL setting to True (so the switch is on the right side):

Add an API Key

When key is added, write it down - we will need it later in the app.

1.3 Add Syncano to Chat App

First, we need Syncano object, to define Instance and API Key used for all the connections, and a Channel object, for the real-time sync. Add them at the beginning of your ViewController implementation:

let syncanoChannelName = "messages"

class ViewController: JSQMessagesViewController {

    let syncano = Syncano.sharedInstanceWithApiKey(YOUR_API_KEY, instanceName: YOUR_INSTANCE_NAME)
    let channel = SCChannel(name: syncanoChannelName)


Replace YOUR_API_KEY and YOUR_INSTANCE_NAME with values you wrote down in step 1.2. If you named the channel differently than we suggested, replace the name as well.

1.4 Downloading and sending messages

Before we can start communicating with Syncano, we need to define a class that will correspond to the class created in Dashboard.

To do that, in XCode select:

File -> New -> File

from the top menu (or press ⌘N).

Choose Cocoa Class and click Next. As a class name type Message, make sure the Subclass of is set to SCDataObject, language is Swift and click Next:

New class

Replace content of newly added file Message.swift with:

import UIKit  
import syncano_ios

class Message: SCDataObject {  
    var text = ""
    var senderId = ""
    var attachment : SCFile?

    override class func extendedPropertiesMapping() -> [NSObject: AnyObject] {
        return [

We defined inside the class properties matching the ones we added using the Dashboard. One exception is the senderId which is spelled using camelCase. Because all names on Syncano are stored with lowercase spelling, we want to tell Syncano that we will name this property differently (this way our variables names can still stick to iOS convention).

Go back to ViewController.swift file

Add another class extension at the bottom:

//MARK - Syncano
extension ViewController {

    func sendMessageToSyncano(message: JSQMessage) {
        let messageToSend = Message()
        messageToSend.text = message.text
        messageToSend.senderId = self.senderId = syncanoChannelName
        messageToSend.other_permissions = .Full
        messageToSend.saveWithCompletionBlock { error in
            if (error != nil) {
                //Super cool error handling

    func downloadNewestMessagesFromSyncano() {
        Message.please().giveMeDataObjectsWithCompletion { objects, error in
            if let messages = objects as? [Message] {
                self.messages = self.jsqMessagesFromSyncanoMessages(messages)

    func jsqMessageFromSyncanoMessage(message: Message) -> JSQMessage {
        let jsqMessage = JSQMessage(senderId: message.senderId, senderDisplayName: message.senderId, date: message.created_at, text: message.text)
        return jsqMessage

    func jsqMessagesFromSyncanoMessages(messages: [Message]) -> [JSQMessage] {
        var jsqMessages : [JSQMessage] = []
        for message in messages {
        return jsqMessages

The functions we just added will help to communicate with Syncano.

We will change one more piece of code, to make sure we will be sending messages typed by user to Syncano. Add sendMessageToSyncano function to didPressSendButton:

    override func didPressSendButton(button: UIButton!, withMessageText text: String!, senderId: String!, senderDisplayName: String!, date: NSDate!) {
        let message = JSQMessage(senderId: senderId, senderDisplayName: senderDisplayName, date: date, text: text)
        self.messages += [message]

Now, instead of showing test messages, let's show actual messages coming from Syncano. We'll do this by downloading the latest messages when the app start in the viewDidLoad function. Notice we removed the code from before was adding test messages:

    override func viewDidLoad() {
        // Do any additional setup after loading the view, typically from a nib.

When you run app, you will most probably see an empty screen. That's fine - we have no messages on the server yet. Send a few and restart the app - you will see that they were saved on the server. You can also go into your Dashboard on Syncano and see that messages were stored inside the Message Class.

1.5 Real-time!

The only thing missing in our app now, is the real-time piece and receiving new messages as soon as they are received by the server.

We could handle being notified about them by refreshing messages in the background every couple of seconds, but we are going to do it in a much smarter way - using Syncano Channels.

Start from enabling getting messages from the Channel we set up in the setup() message:

    func setup() {
        self.senderId = UIDevice.currentDevice().identifierForVendor?.UUIDString
        self.senderDisplayName = UIDevice.currentDevice().identifierForVendor?.UUIDString = self

As we set ourselves as the delegate, we need to implement SCChannelDelegate protocol. We will do it by adding one last class extension at the bottom of ViewController.swift class:

//MARK - Channels
extension ViewController : SCChannelDelegate {

    func addMessageFromNotification(notification: SCChannelNotificationMessage) {
        let message = Message(fromDictionary: notification.payload)
        if message.senderId == self.senderId {
            //we don't need to add messages from ourselves

    func updateMessageFromNotification(notification: SCChannelNotificationMessage) {


    func deleteMessageFromNotification(notification: SCChannelNotificationMessage) {


    func chanellDidReceivedNotificationMessage(notificationMessage: SCChannelNotificationMessage!) {
        switch(notificationMessage.action) {
        case .Create:
        case .Delete:
        case .Update:


That's it! You just finished part 2 of this tutorial and your app is semi-ready to be used. You can share it with your friends now, or go read part 3! You can find the code on GitHub.

In Create an iOS Chat App using JSQMessagesViewController – Part 3, learn more about how to add user registration and authentication and a few UI tweaks, to visually distinguish between messages sent by different people.

As always, if you have any troubles implementing the app, don't hesitate to leave a comment or ask for help at [email protected] (or shoot me a tweet at @lifcio).

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